Medium Construct, Unaligned
Armor Class 16 Natura Armor
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
17 (+3)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
6 (-2)
Skills Acrobatics +5, Perception +3
Damage Resistances Psychic
Damage Immunities Poison
Senses Darkvision 60ft, Passive Perception 12
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Puppeteer’s Strings. The ceilidh kicker uses long, whip-like strings
to grapple and puppet other creatures. The strings are objects
(AC 12; 15 hit points) and are vulnerable to slashing damage.
Destroying the strings grappling a puppeteered creature frees it
and ends the effect, but does not damage the ceilidh kicker.

Actions

Multiattack. The ceilidh kicker makes two reel attacks, or they can
make one reel attack and one ravel attack.

Reel. Ranged Weapon Attack: +5 to hit, range 20/40 ft., one target.
Hit: 8 (1d10 + 3) slashing damage.

Ravel. Ranged Weapon Attack: +5 to hit, range 20/40 ft., one
creature. Hit: The target is grappled (escape DC 13). Until this grapple
ends, the target is restrained.

Puppeteer. The Ceilidh Kicker uses its strings to puppeteer the body
of the creature it is grappling with its strings. The creature must succeed
on a DC 13 Strength saving throw or be forced to take a reaction
to make a single weapon attack against a target of the ceilidh kicker’s
choice within reach.

Description

Crafted by the Toymaker for the Dastardly Disco’s Killer Ceilidh long ago,
these humanoid awakened marionettes are dressed in the garb of highland
dancers and live only to make mortals dance to their hellish jig. They possess no abilities to speak and are more machine than most other marionettes

Zron

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