Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated including owners of the creature.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) piercing damage.
Dive-bomb. Melee weapon attack: +4 to hit, reach up to 60ft above the target., one target.Hit: 8 (1d6+ 2) piercing damage and an additional (1d4) cold damage.
Talon freeze. Melee weapon attack: +4 to hit, reach 15ft., one target.Hit: 10 (2d6+ 2) piercing damage and an additional (1d4) cold damage.
Icebeam. Ranged weapon attack: +4 to hit, reach 30ft., one target.Hit: 15 (3d6 ) cold damage.
Freeze. As a bonus action this creature can freeze/unfreeze itself at will enabling it to pass through and blend in with water sources as well as being able to freeze any water it comes into contact with.
Opposites attract. When a fire hawk and an water hawk interact together they can combine into a guardian hawk increasing its damage , defence and health as well as opening up more abilities for itself. Once combined these birds can be divided into their separate forms and regain their guardian form at will.
Description
Hawks blessed with the gift of Poseidon with the ability to freeze themselves at will. Slightly larger than a regular hawk with a wider wing span and sharper claws covered in different shades of blue and white feathers resembling the oceans waves.
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Posted Mar 1, 2022