Large Beast (Human, Shapechanger), Any Alignment
Armor Class 16 Natural Armor
Hit Points 31 (4d8)
Speed 30 ft.
STR
8 (-1)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Skills Acrobatics +6, Perception +6, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 16
Languages Can only speak in guttural grunts and noises
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Mutated Form. You can’t cast spells or concentrate on spells. Your ability to speak is reduced to short, basic, guttural responses.

Opposable Thumbs. You can continue to use your weapons as normal in this form, but also make use of your Bite and Slash actions.

The Toll of the Transformation. You can use a bonus action to transform back into your humanoid form at any time during the transformation, you can stay in this form for a number of hours equal to your constitution modifier.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) piercing damage.

Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) slashing damage.

Bonus Actions

Blinding Swipe. Melee Weapon Attack: You may make this attack ONLY IF you've taken the bite or claw action as an attack +6 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 4) slashing damage.

Description

The savage nature of your curse sometimes causes you to lose control. These ferocious tendencies are a constant struggle between you as a humanoid and the beast within. When you are in your hybrid form, you must succeed at a DC 10 Wisdom saving throw at the beginning of each turn or lose control. If you are in the light of a full moon, you automatically fail this saving throw. If you fail this saving throw, you are subjected to the following until you succeed:

• You must move toward the closest nonplayer creature you can see, smell or hear, prioritizing helpless creatures. If you end your movement and no non-player creature is within 5 feet of you, then you must use your action to dash toward one.

• If there is a non-player creature within 5 feet of you and you have not used your action, you must make a melee attack against it, prioritizing helpless creatures.

• If you made a melee attack against a creature, and that creature is still alive, then you must use your bonus action to make an unarmed claw or bite attack against the same creature. Additionally, if you are subjected to the light of a full moon you must succeed at a DC 20 Wisdom saving throw or automatically turn into your hybrid form and cannot transform back until dawn. If you succeed in this saving throw, you are immune to its effects for 24 hours

 

 

Monster Tags: Shapechanger

Habitat: ForestHill

TheMotherGoose

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