Medium Beast
Armor Class 12 Natural Armor
Hit Points 5 (1d4)
Speed
STR
12 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
7 (-2)
WIS
7 (-2)
CHA
7 (-2)
Senses Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Action Name. Enter the description for your action.

Action Melee Attack. Spear:+1to hit, reach 5ft. Hit: 3 (1d4+1) 

Action Ranged Attack. Laser Gun: +0 to hit, range 30 ft. Hit: 2 (1d4+0) 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Minions.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

CarperUnderbough

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