Small Undead, Neutral Evil
Armor Class 9
Hit Points 19 (3d6 + 9)
Speed 20 ft.
STR
8 (-1)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
3 (-4)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can’t speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Unusual Nature. The zombie doesn’t require air, food, drink, or sleep.

Actions

Slam. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) bludgeoning damage.

Bruce_K_Logan

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