Large Dragon, Lawful Neutral
Armor Class 17 (natural armor)
Hit Points 107 (13d10 + 36)
Speed 40 ft., Climb 30 ft.
STR
13 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws STR +4, DEX +5, WIS +4
Skills Intimidation +4, Perception +4
Damage Resistances Bludgeoning, Fire, Necrotic, Piercing, Slashing
Condition Immunities Invisible, Petrified
Senses Blindsight 60ft, Passive Perception 14
Languages Bladewing (wild Draconic)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Optimized Hytranian Breeder Ancestry. The Armored Bladewing has a resistance to necrotic damage as a result of a thousand years or more in the Hytranian breeding program.

Keen Hearing. The Armored Bladewing has advantage on all Wisdom (Perception) checks that rely on hearing.

Merciful. The Armored Bladewing will not attack a creature at 0 hit points unless that creature has touched an Armored Bladewing young or egg. If a creature in combat with the Armored Bladewing surrenders and the Armored Bladewing realizes it, bargaining with it for freedom becomes reasonable. A gift is an appropriate incentive.

Quick Reflexes (1/day). The Armored Bladewing has an additional action it can use to employ its fearful presence or disengage.

Fast Claws. The Armored Bladewing has +20 on any claw attack it makes.

Actions

Multiattack. The Armored Bladewing makes two attacks: one with its bite and one with its tail or two wing blade attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 12 (2d8 + 3) piercing damage. 

Claw. Melee Weapon Attack: +20 to hit, reach 5ft, one target. Hit: 13 (3d6 + 3) slashing damage.

Wing Blade. Melee Weapon Attack: +4 to hit, reach 10ft, one target. Hit: 15 (2d12+2) slashing damage.

Tail. Melee Weapon Attack: +4 to hit, reach 10ft, one target. Hit: 5 (1d8 + 1) bludgeoning damage plus 3 (1d4 + 1) piercing damage.

Tail Spikes. Ranged Weapon Attack: +5 to hit, range 200/800, one or two targets. Hit: 22 (3d10 + 6) piercing damage or 12 (2d8 +3) piercing damage if two targets are attacked. After making this attack thrice, the Armored Bladewing must finish a long rest before it can use it again.

Impale. The Armored Bladewing makes a claw attack against one creature it can see within range. On a hit, the creature is grappled and takes 6 (1d12) damage per turn due to blood loss while grappled. A creature grappled can use its action to try and escape by initiating a contest of strength. If the grappled creature wins, it is released and ejected to the nearest empty space. While grappling, the Armored Bladewing has disadvantage on saving throws and attack rolls. The Armored Bladewing can only grapple one creature at a time, and if it moves, the grappled creature moves with it.

Fire Breath (Recharge 6). The Armored Bladewing exhales fire in a 1ft radius 40 foot long cylinder extending from its mouth. The first creature in that area must make a DC 13 Dexterity saving throw, taking 19 (3d8 + 6) fire damage on a failed save or half as much on a successful one. If the first creature takes full damage, fire deflects off of that creature in a 15 foot cone in a randomly determined direction. Any creature in that area must succeed on a DC 15 Dexterity saving throw, taking 13 (2d8 +4) fire damage on a failed save, or half as much on a successful one. If the first creature succeeds on the Dexterity saving throw, no cone it formed.

Fearful Presence. The Armored Bladewing targets up to two creatures within 30ft and uses an action to try and scare them. Each creature that is chosen must make a DC 14 Wisdom saving throw. On a failed save, a creature is frightened for two rounds.

Reactions

Watchful Eye. The Armored Bladewing makes an opportunity attack without using a reaction.

 

Habitat: GrasslandHill

Phann_Holimion

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