Medium Humanoid, Lawful Evil
Armor Class 15 Leather
Hit Points 42 (5d8 + 3)
Speed
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws DEX +7, WIS +7
Skills Acrobatics +7
Senses Darkvision Can see up to 120 ft., Passive Perception 19
Languages Common, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Black Hand Sniper. Can make one attack with the KAR98K or two attacks with the short sword.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) [Piercing] damage. 

KAR98K. RangedWeapon Attack: +7 to hit, range 120/240 ft., 1 target. Hit: 12 (2d12 + 4) [Piercing] damage.

Bonus Actions

Lending A Helping Hand. As a bonus action, the Black Hand Sniper can use his bonus action to use the help action for any non-hostile target within 5ft of him.

Take Cover. As a bonus action, the Black Hand Sniper can move to the nearest cover available, be it half, three-quarters, or full.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Clad in camouflages, the Black Hand Sniper moves among the unseen, dealing out death to their foes with surprising and deadly accuracy. Recruited from some of the most efficient militaries in Thume, they are the best in their field for a reason. Aside from the camouflages, they come equipped with a KAR98K with an 8x magnification scope with a red-dot reticle. As well as a short sword for short-ranged combat.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
2/10/2022 6:46:34 PM
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Coming Soon
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