Large Monstrosity, Neutral Good
Armor Class 12 (natural armor)
Hit Points 60 (6d10 + 18)
Speed 40 ft., Climb 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +3
Damage Vulnerabilities Acid, Fire
Damage Immunities Bludgeoning, Piercing, Slashing
Senses Darkvision 60 ft., Passive Perception 13
Languages Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fear of Fire. If Bigfoot takes fire damage, he has disadvantage on attack rolls and ability checks until the end of his next turn.

Keen Smell. Bigfoot has advantage on Wisdom (Perception) checks that rely on smell.

Forest Camouflage. Bigfoot has advantage on Dexterity (Stealth) checks made to hide in forest terrain.

Actions

Multiattack. The Bigfoot can make two claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) slashing damage.

Description

Bigfoot is a hulking monstrosity that stalks in the forest in a ceaseless hunt for food. His bark-brown fur lets him move like ghosts against the forest floor.

Habitat: Forest

Familyof5pickles

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