Armor Class
12
(natural armor)
Hit Points
60
(6d10 + 18)
Speed
40 ft., Climb 40 ft.
STR
18
(+4)
DEX
13
(+1)
CON
16
(+3)
INT
8
(-1)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3, Stealth +3
Damage Vulnerabilities
Acid, Fire
Damage Immunities
Bludgeoning, Piercing, Slashing
Senses
Darkvision 60 ft., Passive Perception 13
Languages
Undercommon
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Fear of Fire. If Bigfoot takes fire damage, he has disadvantage on attack rolls and ability checks until the end of his next turn.
Keen Smell. Bigfoot has advantage on Wisdom (Perception) checks that rely on smell.
Forest Camouflage. Bigfoot has advantage on Dexterity (Stealth) checks made to hide in forest terrain.
Actions
Multiattack. The Bigfoot can make two claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) slashing damage.
Description
Bigfoot is a hulking monstrosity that stalks in the forest in a ceaseless hunt for food. His bark-brown fur lets him move like ghosts against the forest floor.
Comments