Multiattack: The camazotz makes two claw attacks and one bite attack
Bite: 2d4 piercing damage
Claws: 1d6 slashing damage
Fire Breath: The camazotz can exhale a torrent of flame in a 20ft cone creatures caught in the cone must succeed a dc15 dexterity saving throw or take 6d6 fire damage or half as much on a successful save.
Screech: The camazotz shrieks. Creatures within 15ft of the camazotz take 1d4 sonic damage
Darkvision: The camazotz has 70ft of color darkvision
Bat-like hearing: The camazotz gives all creatures within a 200ft radius disadvantage on stealth checks against it
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Hellish shriek (Costs 1 Actions). All creatures within 100ft that can hear of the Camazotz must succeed a DC15 wisdom saving throw or take 2d6 sonic damage and be incapacitated.
Ensnare (costs 2 actions) The Camazotz dives toward a creature within 30ft of it and attempts to pick it up in it's claws. Target creature must succeed a DC13 athletics check to free itself or be carried into the air.
Release (Costs 1 action) Camazotz releases the ensnared creature. Target takes 1d4 bludgeoning damage for every foot above 10ft in the air it was lifted.
Mark of Xibalba(Costs 1 Actions). The Camazotz sets a target. That target is now marked by Xibalba. Marked creatures have disadvantage on all saving throws. Marked creatures also lose darkvision if they had it and if they didn't lose 10ft of sight.
Down to Xibalba (costs 3 actions) The camazotz finds a marked creature and drags it down to Xibalba. This action kills the Camazotz and sends the target to the plane of Xibalba and does 1d20 psychic damage.
Description
The Camazotz is a giant leaf-nose bat made from those lost in Xibalba. It can hear the footsteps of prey hundreds of feet away and see in even the darkest of nights. The Camazotz is a servant of the queen of Xibalba and can bring foes down to Xibalba as a last resort.
Undead nature: The camazotz does not need to eat, sleep, breath, or drink.
WIP: The camazotz is unfinished and may change in the future
Art credit: credit to Stephan Nickel
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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