Huge Construct, Unaligned
Armor Class 19 Natural Armor
Hit Points 250 (30d12 + 45)
Speed 35 ft., A Clocktower Golem is surprisingly nimble on its long, bulky legs.
STR
24 (+7)
DEX
8 (-1)
CON
22 (+6)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision, Passive Perception 13
Languages All A Clocktower Golem cannot speak, but it can announce the time when asked -- and it will respond in the language of the asker. Understands the language of a creature attuned to its control gem, but cannot speak
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Rigid Schedule. The golem always moves on initiative count 20 and again at initiative count 10.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The Clocktower Golem makes two Slam attacks.

Haste. (Once per day) the Clocktower Golem can cast Haste as an action without using any spellcasting components.

Slow. (Once per day) the Clocktower Golem can cast Slow as an action without using any spellcasting components.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 19 (3d8 + 6) bludgeoning damage. 

Description

Clocktower Golems are usually employed as sentries or guards, patrolling certain areas or standing watch. They operate on rigid schedules, programmed magically to adhere to a fixed routine. Standing tall on four colossal stone legs, these constructs are a behemoth foe or a steadfast guardian. Atop the legs is a small four-sided room. A creature attuned to the Golem's control gem can command it to kneel or squat and enter through a reinforced door. In each of the four walls is a pair of arrow slits, and a hatch in the ceiling opens to the roof. While a Clocktower Golem certainly can go about its routine without an operator, someone is usually assigned to attend it, keeping watch with a bell or signal of some kind. 

Constructed Nature. A Clocktower Golem doesn't require air, food, drink, or sleep.

Bound Protector. A Clocktower Golem sticks to its programmed routine, usually keeping watch for unwanted aggressors. A creature attuned to the Clocktower Golem's control gem can use its action to command the golem to move, attack, or cast a spell. That creature may also alter the Clocktower Golem's programming, assigning it a new schedule or routine. Given its nature as a clock, instructions without a rigid schedule are prone to unpredictable behaviors. 

 

Fivelon

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