Small Elemental, Neutral
Armor Class 17 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 30 ft., Burrow 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 8
Languages Terran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Siege Monster. The elemental deals double damage to objects and structures.

Integrated Body. An ahkhat derives its form from the structure it inhabits, emerging from the walls, floors, and ceilings. An ahkhat cannot manifest from broken areas or separate from the building’s surface; it can only move within the building materials. An ahkhat occupies the same space as the area of the structure from which it is presently manifesting. If an ahkhat is somehow moved 10 or more feet away from its structure, it takes 1d8 points of damage; at the beginning of its next turn, the ahkhat immediately returns to the nearest space within its structure. When not manifesting, an ahkhat can’t be attacked normally, but it is instantly destroyed if 75% of its attuned building is destroyed. If an ahkhat’s keystone is destroyed, the ahkhat is instantly destroyed.

Repair Structure. this functions like the mend spell except this ability is strictly limited to  the structure in which the ahkhat resides and permenant fixtures attached to the structure. For example bars, shelves, doors and walls could be repaired but kegs, furniture or chests cannot.

Structural Mobility. An ahkhat can move through walls, floors, and ceilings of any material except metal, similar to the earth glide ability. It cannot move through significantly damaged or ruined sections of a structure until they are repaired. If an area containing an ahkhat is targeted with a passwall spell or similar effect, the ahkhat takes 1d8 points of damage and is immediately shunted to the nearest available space in its structure.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Description

An ahkhat is an elemental entity that dwells within a single building or structure. An ahkhat exists solely to maintain and protect that structure. Far from a mere butler, an ahkhat is a structure’s consciousness incarnate.

Ahkhats are bound and attuned to their structures via a special keystone, usually a heavy stone block. The keystone must be part of a structure’s foundation or cornerstone, or an actual keystone within an arch. The keystone is typically carved with an icon of a humanoid figure, beneath which is written the ahkhat’s name. Anyone in possession of or touching the keystone who speaks the name can attempt to compel the ahkhat to do his will(DC 17 Wis.), including forcing the ahkhat inside the keystone to accept residence in a new structure, though ahkhats moving to new buildings prefer to have their original stones moved as well.

Habitat: Underdark

Titus_Decimus

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