Aura of Fear. Any creature who starts their turn within 15 feet of the beast must make a WIS Saving throw (DC 15) or become frightened. The creature can make a saving throw at the end of each of its turns. Once the creature saves, it is immune to being frightened by this creature for 24 hours
MultiAttack. The Abyssal Abomination can make 3 attacks per round
Tentacle. Melee Weapon Attack: +11 to hit, reach 15 ft., 1 target. Hit: 14 (2d6 + 3) Bludgeoning damage and 6 (1d10) acid damage. On a successful hit the target is grappled and pulled 15 feet towards the creature
Bite. Melee Weapon Attack: +8 to hit (+14 is grappled), reach 5 ft., 1 target. Hit: 25 (3d10) piercing damage and 12 (2d10) poison Damage
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