Brave. Garin has advantage on saving throws against being frightened.
Blessed Strike. Garin may spend 1 action to bless his Punisher Gauntlets. His next attack crits if he rolls above a 20.
Spell Breaker. If Garin Succeeds a saving throw against a spell, he takes no damage.
Multiattack. Garin makes three melee attacks.
Punisher Gauntlet. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 3) bludgeoning damage.
Holy Hammer Arm (3 times per long rest). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 27 (4d8 + 3) bludgeoning damage. Target creature must succeed a DC 18 Constitution saving throw or be knocked 20 feet away and become prone. If target hits a another creature, that creature must succeed a DC 16 Constitution saving throw or both creatures take 2d6 bludgeoning damage and get knocked prone.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Garin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Garin. A creature can benefit from only one Leadership die at a time. This effect ends if Garin is incapacitated.
Parry. Garin adds 2 to its AC against one melee attack that would hit it. To do so, Garin must see the attacker and be wielding a melee weapon.
Previous Versions
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2/12/2022 1:26:09 AM
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2/12/2022 1:34:36 AM
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4
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Coming Soon
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