Medium Humanoid (Any Race), Lawful Neutral
Armor Class 19 (plate)
Hit Points 230 (8d12 + 75)
Speed 30 ft.
STR
19 (+4)
DEX
9 (-1)
CON
20 (+5)
INT
11 (+0)
WIS
7 (-2)
CHA
18 (+4)
Saving Throws CON +9, WIS +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Brave. Garin has advantage on saving throws against being frightened.

Blessed Strike. Garin may spend 1 action to bless his Punisher Gauntlets. His next attack crits if he rolls above a 20.

Spell Breaker. If Garin Succeeds a saving throw against a spell, he takes no damage.

 

Actions

Multiattack. Garin makes three melee attacks.

Punisher Gauntlet. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 3) bludgeoning damage.

Holy Hammer Arm (3 times per long rest). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 27 (4d8 + 3) bludgeoning damage. Target creature must succeed a DC 18 Constitution saving throw or be knocked 20 feet away and become prone. If target hits a another creature, that creature must succeed a DC 16 Constitution saving throw or both creatures take 2d6 bludgeoning damage and get knocked prone.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Garin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Garin. A creature can benefit from only one Leadership die at a time. This effect ends if Garin is incapacitated.

Reactions

Parry. Garin  adds 2 to its AC against one melee attack that would hit it. To do so, Garin  must see the attacker and be wielding a melee weapon.

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/12/2022 1:26:09 AM
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2/12/2022 1:34:36 AM
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Monster Tags: NPC

Habitat: Urban

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