Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. Arha is a 16th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). She has the following sorcerer spells prepared:
Cantrips (at will): sparks, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): shield, thunderwave, witch bolt
2nd level (3 slots): lightning ray, warding wind, misty step
3rd level (3 slots): counterspell, lightning bolt
4th level (3 slots): storm sphere, polymorph
5th level (2 slots): telekinesis
6th level (1 slot): chain lightning
7th level (1 slot): teleport
8th level (1 slot): dominate monster
Draconic Lineage. As a blue dragon soul sorceress, Arha adds her charisma modifier to a single damage roll of spells that deal lightning damage. She is also resistant to lightning damage, and as a bonus action can sprout a pair of dragon wings that give her a flying speed equal to her movement speed. These wings last until she dismisses them as a bonus action on her turn.
Metamagic. Arha has 16 sorcery points with which she can use to modify her spells the following ways:
- Distant Spell (costs 1 sorcery point): Arha doubles the range of her spell she is casting, or increase the range to 20 feet if its range is 5 feet or touch
- Twinned Spell (costs 1 - 8 sorcery points): When Arha casts a spell that targets only one creature and doesn’t have a range of self, she can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell
- Subtle Spell (costs 1 sorcery point): When Arha casts spell, it doesnt not require Verbal or Somatic components
She can also convert sorcery points into spell slots and vice versa with the following conversions. She cannot create or expend a spell slot of 6th level or higher in this way.
- A 1st level spell slot grants and costs 2 sorcery points
- A 2nd level spell slot grants and costs 3 sorcery points
- A 3rd level spell slot grants and costs 5 sorcery points
- A 4th level spell slot grants and costs 6 sorcery points
- A 5th level spell slot grants and costs 7 sorcery points
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Sparks (Cantrip). Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 21 (3d10 + 5) lightning damage.
Lightning Ray (requires a spell slot of 2nd level or higher). Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 3 (1d6) lightning damage per ray.
Witch Bolt (requires a spell slot of 1st level or higher). Ranged Spell Attack: +6 to hit, range 30 ft., one target. Hit: 11 (1d12 + 5) lightning damage, and the target is tethered to Arha. While this tether is active, Arha can use a subsequent action to inflict the damage onto the target automatically.
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