Medium Or Small Swarm of Medium or Small unknowns, Neutral
Armor Class 14 Natural
Hit Points 40 (6d8)
Speed 0 ft., It's a beehive, why would it move?
STR
5 (-3)
DEX
1 (-5)
CON
13 (+1)
INT
6 (-2)
WIS
5 (-3)
CHA
2 (-4)
Damage Vulnerabilities Fire
Damage Resistances Psychic, Slashing
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Insect Swarm. An insect swarm flies out 5 ft. on its turn.The swarm shares its initiative with the Beehive, but the swarm goes first. The new swarm waits 1 turn before it can make its an action. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Beehive is a small or medium home of bees. The Beehive will enter combat when disturbed by another creature of any size. This hive can be disturbed by being touched or a loud noise up to a 10 ft. sphere away.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandHillMountain

Trav_El_Er

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