Armor Class 16 Combat Armor
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws CON +5
Damage Resistances Necrotic
Damage Immunities Fire, Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages Abyssal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Infernal Legacy. Infernal creatures ignore a target's resistance to Fire or Necrotic damage.

Infernal Lust. All Infernal have advantage against any creature missing any of their Hit Points.

Infernal Rite. All Infernal weapon attacks are considered magical.

 

Actions

Infernal Claw. Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 8 (1d6+4) necrotic damage.

Infernal Pistol. Ranged Weapon Attack: +9 to hit, range 50/150 ft., one target. Hit: 12 (3d6 + 1) piercing damage plus 5 (1d6+1) fire damage.

Infernal Shotgun. Ranged Weapon Attack: +9 to hit, range 30/90 ft., one target. Hit: 15 (3d8 + 1) piercing damage plus 6 (1d8+1) psychic damage.

Bonus Actions

Infernal Last Resort. The Infernal Possessed explodes and is destroyed. Each creature within 10ft of it must make a DC 16 Constitution saving throw, taking 20 (4d8+2) fire damage on a failed save, or half as much damage on a successful one.

Reactions

Infernal Fury. After making a melee attack infernal creatures can move up to half their base speed as a Reaction without provoking opportunity attacks.

Description

The Possessed are created in a Lazarus Wave event, a phenomenon first discovered by Dr. Olivia Pierce during her Lazarus Project. While most victims exposed to Argent bio-waves will expire without further effect, some subjects will absorb traces of Argent Energy and enter a state of posthumous vigor. Despite necrosis on the internal organs (with the exception of the brain), the victim continues to animate and exhibit a low order of sentience for weeks or even months after clinical death. Posthumous brain activity in the Possessed is limited to instinctive behavior. The Possessed are known to be territorial when confronted by the living. When isolated, they will often enter a dormant state for extended periods of time. They will stand, unmoving, for days or weeks at a time until presented with a live food source or threatened by a predator.

 

An interesting behavior has been seen when the Possessed are held in small groups. They will drag human corpses to a central location within their holding pens, and then perform a silent ritual around the pile of bodies. The resulting ceremonial site appears to be the initial stages of a Gore Nest. These actions must be driven by telepathic communication with higher-ranking demons, as there is no local brain activity that could manage such choices. The Possessed will perform these tasks even when limbs are removed or Pavlovian pain responders are implanted in their cortex, further cementing the theory that they are unwilling slaves performing an integral part of the life cycle of the demons. The Possessed create the birthing ground for new demons and upon expiration are themselves used as fertilizer for the Gore Nest.

GamerBoyX1265

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