Small Fiend, Chaotic Evil
Armor Class 13 Natural
Hit Points 34 (9d4 + 12)
Speed 0 ft., Fly 40 ft.
STR
1 (-5)
DEX
17 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws CON +5
Skills Arcana +9, Perception +7, Stealth +9
Damage Resistances Cold, Necrotic
Damage Immunities Fire, Poison, Psychic
Senses Darkvision, Passive Perception 13
Languages Abyssal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Infernal Legacy. Infernal creatures ignore a target's resistance to Fire or Necrotic damage

Infernal Lust. All Infernal have advantage against any creature missing any of their Hit Points.

Infernal Evasion. When an Infernal creature is subjected to a spell effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Infernal Protection. Infernal creatures have advantage on saving throws against spells and other magical effects.

Actions

Infernal Bite. Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 8 (1d6+4) necrotic damage.

Infernal Ray. Ranged Weapon Attack: +9 to hit, range 30ft/60ft., one target. Hit: 14 (3d6 + 3) fire damage or 14 (3d6 + 3) necrotic damage.

 

Bonus Actions

Infernal Scream. The Infernal Soul moves up to 40 feet without provoking opportunity attacks and makes a bite attack. If it hits, the Infernal Soul deals normal bite damage then self-destructs. Each creature within 10ft of it must make a DC 18 Constitution saving throw, taking 20 (4d8+2) fire damage on a failed to save, or half as much damage on a successful one.

Reactions

Infernal Fury. After making a melee attack infernal creatures can move up to half their base speed as a Reaction without provoking opportunity attacks.

Description

These demons are found wandering aimlessly within the temples of Hell as they search for a host to inhabit. When a potential victim is found, they will converge on the target and explode with a blast of Hell energy. Lesser-willed beings weakened by the explosion will then be possessed by the demon and the host's soul becomes lost in turn. Tablets revealed from the Corrax suggest the Lost Souls are considered the lowest of the demons- even lower than Imps. Since the wandering nomads, doomed to forever roam the Halls of Hell, thrive on the weakest entities, Lost Souls are despised by other demons. Despite their lowly status, they should not be underestimated.

GamerBoyX1265

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