Armor Class
12
Hit Points
59
(7d10 + 21)
Speed
60 ft., Fly 90 ft.
STR
18
(+4)
DEX
15
(+2)
CON
16
(+3)
INT
10
(+0)
WIS
15
(+2)
CHA
13
(+1)
Saving Throws
DEX +4, WIS +4, CHA +3
Skills
Perception +6
Senses
Passive Perception 16
Languages
Celestial, Common, Elvish
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Clerical Healing(2/day). The Clerical Steed can cast the spell healing word as an action.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Reactions
Allies in trouble. If the cleric controlling the Clerical Steed or one of their allies is hit with an attack, the Clerical Steed can use its reaction to run and put itself in the way of the attack instead.
Description
The Clerical Steed looks like whatever the Cleric who summoned it wants it to. It is an entity made of brilliant light whose purpose is to assist clerics who summon it.
Comments