Medium Humanoid, Lawful Evil
Armor Class 17
Hit Points 97 (15d10 + 15)
Speed 30 ft., Fly 20 ft. Hover
STR
11 (+0)
DEX
20 (+5)
CON
12 (+1)
INT
20 (+5)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws CHA +7
Skills Deception +6, Perception +5
Senses Passive Perception 15
Languages Abyssal, Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

 

Electrical Shield: When hit with a melee attack, Agahnim's electrical shield does 10 (3d6) Lighting damage to the attacking creature.

Actions

Illusory Foes: As a full round action, Agahnim may create 2d6 illusory copies of himself. These illusions last for 1d8 rounds or until hit by any attack. If Agahnim makes an attack, a creature may make a DC 18 wisdom saving throw to determine which foe is the real Agahnim.

Orb of Force: Ranged Spell Attack: +7 to hit, range 100ft., one target. Hit: 26 (6d6+5) force damage and the target makes a DC 14 Dexterity saving throw if armed with a melee weapon. On a successful save, the target takes no damage, and the orb is reflected back at Agahnim who then may make a DC16 Dexterity saving throw to reflect to the orb back towards the target. This continues, adding 2 to the saving throw DC on each success, until either Agahnim or the target fails the saving throw. On a failed save, either Agahnim or the target take the dmage.

Orb of Flame (Recharge 5-6): Ranged Spell Attack: +7 to hit, range 100ft., one target. Hit: 26 (6d6+5) Force damage plus 14(3d8) fire damage and the target may make a DC 18 Dexterity saving throw if armed with a melee weapon. On a successful save, the target takes no damage, and the orb splits into several smaller orbs that fly outward from the target. All creatures within 50ft sphere of the target must make a DC 16 Dexterity Saving throw. On a failed save, the target takes 14 (3d8) fire damage, or half as much damage on a successful save.

Lightning Strike (Recharge 6): Ranged Spell Attack: +5 to hit, range 20 ft. sphere, all targets in range. Hit: 42(6d12+3) Lightning Damage and the targets must make a DC 18 Dexterity Saving throw. The targets take no Damage on a successful save. 

Description

Throughout the ages, the Dark Lord Ganon, and his various reincarnations, have made many attempts to conquer or destroy the land of Hyrule. These have varied from full frontal assaults to more insidious usurpations of Hyrule's peaceful order. One such attempt involved the exposure of the Hylian countryside to a gradual onslaught of monsters and demons. The King of Hyrule sought the aid from anyone who could help put an end to this clandestine invasion. Eventually, a wizard by the name of Agahnim came forward to fulfill the king's charge, using previously unknown magic. He was declared a hero and given the prestigious positions of chief advisor to the King, priest, and heir to the Seven Sages. Agahnim used his position and his mysterious magic to brainwash all of Hyrule's Soldiers, depose the King of Hyrule, and make six of the Maidens, descendants of the Seven Sages, disappear to the Dark World.

Servant of the Dark Lord. Many believe that Agahnim may himself be a manifestation or alter ego of Ganon. It is much more likely however that Agahnim is a distinct entity, a magical Hylian that was either corrupted by Ganon or simply became a pawn through which the Dark Lord's will might be wrought. Whether or not Agahnim was predisposed towards cruelty and evil is unknown. It is possible that Agahnim may have in fact been an agent of good, even when he answered the King's call for help, but his actions thereafter (whether due to his own ill intentions or Ganon's machinations) proved devestating to Hyrule.

Manipulative Magic. Agahnim is an accomplished sorcerer in the schools of evocation, abjuration, and enchantment. He has the ability to harnass his magical abilities to summon devastating attacks, create illusory images, and bend the minds of others to his will.

Monster Tags: humanoid

Wiicrazy1

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