Gargantuan Monstrosity (Titan), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 472 (27d20 + 189)
Speed 20 ft., Fly 60 ft.
STR
30 (+10)
DEX
11 (+0)
CON
25 (+7)
INT
10 (+0)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws STR +17, DEX +7, CON +14, INT +7, WIS +11
Condition Immunities Frightened, Paralyzed
Senses Truesight 120 ft., Passive Perception 14
Languages Abyssal, Celestial, Infernal, Primordial, Telepathy 120 ft. but can't speak
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

 

Freedom of Movement. The Leviathon ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

Siege Monster. The Leviathon deals double damage to objects and structures.

Actions

Multiattack. The Leviathon makes three tentacle attacks, each of which it can replace with one use of Fling.

Bite. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the Leviathon, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the Leviathon, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns.

If the Leviathon takes 50 damage or more on a single turn from a creature inside it, the Leviathon must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Leviathon. If the Leviathon dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

Tentacle. Melee Weapon Attack: +17 to hit, reach 30 ft., one target. Hit: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

Fling. One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

Lightning Storm. The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The Leviathon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Leviathon regains spent legendary actions at the start of its turn.

Tentacle Attack or Fling. The Leviathon makes one tentacle attack or uses its Fling.

Power Storm (Costs 2 Actions). The Leviathon uses Power Storm.

Deploy Troops (Costs 3 Actions). The Leviathon summons 5 Chitauri who then hop of onto the ground

 

Monster Tags: Titan

Habitat: Underdark

Minsicthemighty

Comments

Posts Quoted:
Reply
Clear All Quotes