Claw Shot Travel. As a full round action, Byrne can fire his clawshot 60 ft into any square to which he has a clear line of sight. He can then move into that square.
Grappler. Byrne has advantage on attack rolls against a creature he is grappling. He can use his action to try to pin a creature grappled by him. To do so, he makes another grapple check. If he succeeds, he and the target are both restrained until the grapple ends. Creatures that are one size larger than Byrne don't automatically succeed on checks to escape his grapple.
Mage Slayer. When a creature within 5 feet of Byrne casts a spell, he can use his reaction to make a melee weapon attack against that creature. When Byrne damages a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration. Byrne has advantage on saving throws against spells cast by creatures within 5 feet of him.
Slash. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 23 (3d12 + 4) slashing damage.
Claw Shot. Ranged Weapon Attack: +6 to hit, reach 60 ft., one target. Hit: 12 (1d12 + 4) piercing damage. On a hit, the target must make a DC 15 Strength saving throw. On a failed save, the target is pulled into an adjacent square to Byrne. If failed by more than 5, the target is thrown into any square within 20 feet of Byrne and takes an additional 10 (3d6) bludgeoning damage and is knocked prone. If Byrne misses, he can choose to move into an unoccupied space adjacent to the target.
Wave of Force. Ranged Spell Attack: +1 to hit, reach 30 ft., one target. Hit: 19 (4d8 + 1) lightning damage. On a hit, the target must make a DC 12 Constitution saving throw. On a failed save, the target is paralyzed for one round.
Description
Byrne is a servant of Chancellor Cole, a Hylian official who attempted to usurp Princess Zelda's rule of Hyrule. When he was younger, Byrne was an apprentice of Anjean, the guardian of the Tower of the Spirits. Although he was originally an agent of good, his lust for power (coupled with his feelings of abandonment by the good spirits he was pledged to protect) lead him down a dark path. Spurned by these spirits, he left the tower and began working with Chancellor Cole to resurrect the ancient demon Malladus, whom he believed would reward him with the power he sought.
A Talented Warrior. Byrne sought domination of others above all else. As he lacked any claim to such authority, he instead chose to focus on mastery of martial arts. He combines a nimble fighting style with the use of his signature claw weapon. This can be used as a sort of grappling hook device, as well as a dangerous damage-dealing weapon.
Offensive Magic. In addition to his martial skills, Byrne is also an accomplished sorcerer. He can use a variety of offensive magical techniques including energy based attacks. He uses this magic to both damage and incapacitate his enemeis.
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