Medium Swarm of Medium undead, Chaotic Evil
Armor Class 14
Hit Points 18 (3d8 + 6)
Speed 40 ft., It moves from 20ft to 40ft when its alerted to creatures in can infect
STR
15 (+2)
DEX
7 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +5
Damage Vulnerabilities Thunder
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages It understands no languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Explosive end. If damage reduces the Crystal Infected to 0 hit points, the shards on its body explodes out and every creature within 10ft must make a DC 10 Dex save or take 2d6 piercing damage

Actions

CLaw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) Slashing damage and have to make a DC 12 Con save or start to be turn to crystal and eventually turn into a Crystal infected them self

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) Piercing damage and have to make a DC 12 Con save or start to be turn to crystal and eventually turn into a Crystal infected them self

Description

Crystal Infected travels with its others like other undead if there are any around and lazily move back and forth. If there are no others around it simply walks until it dies are can't move any more.

Habitat: MountainUnderdark

TheMimicDragon

Comments

Posts Quoted:
Reply
Clear All Quotes