Explosive end. If damage reduces the Crystal Infected to 0 hit points, the shards on its body explodes out and every creature within 10ft must make a DC 10 Dex save or take 2d6 piercing damage
CLaw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) Slashing damage and have to make a DC 12 Con save or start to be turn to crystal and eventually turn into a Crystal infected them self
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) Piercing damage and have to make a DC 12 Con save or start to be turn to crystal and eventually turn into a Crystal infected them self
Description
Crystal Infected travels with its others like other undead if there are any around and lazily move back and forth. If there are no others around it simply walks until it dies are can't move any more.
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