Legendary Resistance (3/day). If Aodhel, Queen of the Spring Court fails a saving throw, she can choose to succeed instead.
Magic Resistance. Aodhel, Queen of the Spring Court has advantage on saving throws against spells.
Mistborn. When moving, Aodhel, Queen of the Spring Court may turn some or all of her body into mist. While mist, she can move through nonmagical fog without disturbing it. Movement made while she is mist does not provoke attacks of opportunity. Upon completing her movement, Aodhel, Queen of the Spring Court returns to her normal form. If she is in the air when this occurs, she is able to hover without falling.
Spellcasting. Aodhel, Queen of the Spring Court is a 18th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). Aodhel, Queen of the Spring Court has following sorcerer spells prepared:
Cantrips (at will): dancing lights, minor illusion, blade ward, mage hand, prestidigitation, chill touch
1st level (4 slots): mage armor, shield, silent image
2nd level (3 slots): hold person, mirror image
3rd level (3 slots): blink, dispel magic
4th level (3 slots): confusion, greater invisibility
5th level (3 slots): control winds
6th level (1 slot): chain lightning
7th level (1 slot): prismatic spray, crown of stars
8th level (1 slot): dominate monster
9th level (1 slot): mass polymorph
Forced Allegiance (3/day). Aodhel, Queen of the Spring Court targets one humanoid she can see within 30 feet of her. If the target can see or hear Aodhel, Queen of the Spring Court, it must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by her. The charmed target regards Aodhel, Queen of the Spring Court as its queen to be heeded and protected. Although the target isn’t under her direct control, it takes the her requests or actions in the most favorable way it can. Each time the creature takes damage from Aodhel, Queen of the Spring Court, directly or indirectly, it repeats the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Aodhel, Queen of the Spring Court is killed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Multiattack. Aodhel, Queen of the Spring Court makes three attacks with her whip or one attack with her whip and grapples a target.
Whip. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 7 (1d4 + 5) slashing damage plus 10 (3d6) cold damage.
Whip Grapple. Aodhel, Queen of the Spring Court makes a melee attack on a creature in range. On a success, the target must succeed on a DC 17 Strength saving throw or be grappled. Creatures grappled in this manner are at disadvantage to Aodhel, Queen of the Spring Court's Forced Allegiance ability.
Misty Step (3/day). Upon taking damage, Aodhel, Queen of the Spring Court can choose to use misty step as a reaction.
Aodhel, Queen of the Spring Court can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Aodhel, Queen of the Spring Court regains spent legendary actions at the start of her turn.
Spell (Costs 2 Actions). Aodhel, Queen of the Spring Court casts a spell.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Aodhel's court lies in the remains of the lair of Ancala, the former suzerain of the black dragons. An unearthly moonlight fills the caves and pale, sweetly scented flowers grow directly in the rock of the lair.
Lair Actions
On initiative count 20 (losing initiative ties), Aodhel, Queen of the Spring Court takes a lair action to cause one of the following effects; Aodhel, Queen of the Spring Court can’t use the same effect two rounds in a row:
- Aodhel, Queen of the Spring Court chooses a point he can see within the lair. Plants erupt from the ground in a 20-foot radius surrounding that point, creating difficult terrain. Any creatures in the area at the start of their turn, or who enter the area for the first time on a turn, must make a successful DC 15 Dexterity saving throw or become restrained by the vines and take 13 (3d8) poison damage. A creature can be freed if it or an adjacent ally uses an action to make a successful DC 15 Strength check. This effect lasts until Aodhel, Queen of the Spring Court uses this lair action again, or dies.
- Flowers bloom sweetly in a 20-foot radius Aodhel, Queen of the Spring Court can see. Any creatures within this radius must make a DC 15 Charisma saving throw or be charmed until initiative count 20 on the next round.
- Aodhel, Queen of the Spring Court targets one creature within 60 feet of her and fills their mind with pacifying and beautiful visions. The creature must succeed on a DC 15 Wisdom saving throw or be stunned until initiative count 20 on the next round.
Regional Effects
The region containing The Spring Court is warped by the fey queen's magic, which creates one or more of the following effects:
- Water sources within 20 miles of the lair are supernaturally pure. Ephemeral pools spring up, supplying fresh water.
- It is always spring within a mile of the court and flowers are constantly in bloom, even through snowstorms.
If the Aodhel, Queen of the Spring Court dies, these effects fade over the course of 1d10 days, or until a new king or queen of the court is appointed.
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Posted Apr 9, 2019This character is incredible!!! I would like to use her in my campaign.
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Posted Jul 30, 2026Note to creator:
This could use some editing to remove placeholder text.