Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Spellcasting The cultist has spells and the spell slots of a wizard or bard.
Cantrips: Mage hand, acid splash, fire bolt
1st level (3 slots) Chromatic orb, cure wounds, magic missile
2nd level (2 slots) cloud of daggers, crown of madness
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
dagger tied to rope. Melee Weapon Attack: +3 to hit, reach 15 ft., one creature. Hit: 5 (1d8 + 1) slashing damage.
Raise zombie: If the cultist sees another cultist die then it can use its reaction to turn the dead body into a zombie. It can do this once per long rest
Description
Vakuski Cultists swear allegiance to Myrkul, god of death, Loviatar, goddess of pain. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices. They try to do as much evil as it possible. They gain magical power.
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