Armor Class
12
Natural armor
Hit Points
7
(2d6)
Speed
10 ft., fly 50 ft., swim 20 ft.
STR
6
(-2)
DEX
14
(+2)
CON
8
(-1)
INT
3
(-4)
WIS
13
(+1)
CHA
9
(-1)
Skills
Perception +3
Senses
Passive Perception 14
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Sight. The duck has advantage on Wisdom (Perception) checks that rely on sight.
Pack Quacking. A creature has disadvantage on an attack roll against the duck if there are two or more duck allies within 5 feet of the creature and the allies aren't incapacitated.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.
Mind if I use these stats for the summoned ducks for my very own Mallardbane Blade?