Armor Class
12
Natural armor
Hit Points
19
(3d8)
Speed
20 ft., Fly 60 ft., Swim 30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
14
(+2)
INT
6
(-2)
WIS
13
(+1)
CHA
7
(-2)
Skills
Perception +3
Senses
Passive Perception 14
Languages
Common Giant Duck, understands Common but cannot speak it --
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Sight. The duck has advantage on Wisdom (Perception) checks that rely on sight.
Pack Quacking. A creature has disadvantage on an attack roll against the duck if there are two or more duck allies within 5 feet of the creature and the allies aren't incapacitated.
Hydrophobic Feathers. The duck has resistance to any damage caused by liquid water.
Hold Breath. The duck can hold it's breath for 10 minutes.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6+2) bludgeoning damage.
Flurry of Feathers. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2 (1d4-1) piercing damage, target has disadvantage on their next attack.
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