Keen Sight. The raven has advantage on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The raven has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sneak Attack. Once per turn, the raven can deal an extra 2d6 damage to a creature it hits with a melee attack, if it has advantage on the attack roll. This includes advantage granted by your the Pack Tactics feature.
Falconer's Bond. Your companion has advantage on initiative rolls.
Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d4 + 7) piercing damage. If it hits with advantage, add 2d6 damage.
Description
Taking its name from its crimson feathers and aggressive nature, the blood ravenfearlessly attacks almost any animal, stabbing it with its daggerlike beak. Blood ravens flock together in large numbers, attacking as a pack to take down prey.
Previous Versions
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1/12/2019 7:47:14 AM
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Coming Soon
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