Medium Beast, Unaligned
Armor Class 12 Natural armor
Hit Points 22 (3d10 + 6)
Speed 20 ft., Fly 60 ft., Swim 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
7 (-2)
WIS
13 (+1)
CHA
7 (-2)
Skills Perception +3
Senses Passive Perception 14
Languages Common Giant Duck, understands Common but cannot speak it --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Sight. The duck has advantage on Wisdom (Perception) checks that rely on sight.

Pack Quacking. A creature has disadvantage on an attack roll against the duck if there are two or more duck allies within 5 feet of the creature and the allies aren't incapacitated.

Hydrophobic Feathers. The duck has resistance to any damage caused by liquid water.

Hold Breath. The duck can hold it's breath for 10 minutes.

Trample. If the duck moves at least 10 ft. toward a creature and then hits it with a shove attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone.

 

Actions

Shove. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) bludgeoning damage.

Chomp. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: The duck makes one chomp attack against a small or smaller target that is prone. If the attack hits, the target is grappled (escape DC 13). Until this grapple ends, the creature is restrained, and the duck can't chomp another target. The target takes 4 (1d4 + 2) bludgeoning damage at the start of the duck's turn. The duck can use an action to release the target.

Monster Tags: Misc Creature

Habitat: CoastalSwamp

whoisgregg

Comments

Posts Quoted:
Reply
Clear All Quotes