Maximum Charge. Upon death, all entities within 5 ft of the entity will take 4d20+10 force damage
Master. Can command all Construct at will, taking no action to make one attack during his turn.
Blinding Eye. The glowing eye of Cog blinds the opponent. Any who look in the eye must make a Wisdom saving throw, (dc 16), or take 1 point of Radiant Damage and be blinded until the eye is closed. The effect of the eye can only be used 6 times a day. However, upon using it the sixth time, the eye will become permanently blinded.
True Gambit. Spell Attack: +12 to hit, reach 30 ft., 1 target. Hit: 68(5d12+25) force damage
Slash. Natural Weapon Attack: +15 to hit, reach 15 ft., 1 target. Hit: 30(3d12+12) slashing damage
Sweep. Natural Weapon Attack: +4 to hit, reach 15 ft., 3 target. Hit: 38(3d12+20) slashing damage
Lord's Overcharge. The entity can sacrifice 2d10 of their health to gain 60 ft. of movement speed, as well as deal triple damage with any magical attacks. Additionally, any non-magical attacks become magical. Finally, all attacks made during this gain a +9 modifier to hit. This lasts for as many turns as the sacrificed health, or until the entity is no longer in combat.
Hybrid Transformation. You can transform into your hybrid form for up to 1 hour. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier as a bonus action. You automatically revert to your normal form if you fall unconscious, drop to 0 hit points, or die.
Werewolf Transformation. You can transform into your werewolf form for up to 1 hour. You can speak and use equipment in this form. You can revert to your normal form earlier as a bonus action. You automatically revert to your normal form if you fall unconscious, drop to 0 hit points, or die.
Alpha. When the Cog is attacked, he can choose to sacrifice an allied entity within 15 ft., making it take the damage instead.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A Reborn (Construct) built out of magic metals and dead entities. This is the original creator of the Construct Swarm. He is a Lycan and the son of Vulcan, God of the Forge.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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