Death Throes. When the boiled soul dies, it explodes, and each creature within 15 feet of it must make a DC 13 Dexterity saving throw, taking 6 (2d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried.
Spellcasting. The boiled Soul is a 1st-level spellcaster. Its spellcasting ability is wisdom spell save DC 12, +3 to hit with spell attacks. The boiled soul has following [class name] spells prepared:
Cantrips (at will):fire bolt, create bonfire
1st level (2 slots):burning hands, absorb elements
Short sword. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 3 (1d6 + 1) piercing damage.
Short bow. Ranged Weapon Attack: +2 to hit, range 30 ft., #1 target. Hit: 3 (1d6 + 2) piercing damage.
Description
Boiled souls are souls who got lost while going to the after-life, getting lost in the flames of Avernus, getting boiled in the lava and fire of the environment
Flaming Rage. Due to the anger of losing their opportunity of the after-life boiled souls are pure rage and disgrace, this anger is even more potent to highly religious people because all the faith and hope for the after-life they had turns to hate and anger.
False Demons. Because they live in Avernus, boiled souls tend to try and become part of demon society, however they are always turned down from truly being a demon. This is even more maddening to them.
Undead Nature. The boiled soul doesn't have to eat, drink, or sleep
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