Medium Swarm of Tiny beasts, Chaotic Evil
Armor Class 15 Exotic Vampiric Armor
Hit Points 80 (1d6 + 4)
Speed 50 ft., can only use change forms abilities of flight for 2 rounds speed changes to 100 ft
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
20 (+5)
WIS
20 (+5)
CHA
15 (+2)
Saving Throws INT +13, CHA +10
Skills Intimidation +12
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Exhaustion, Frightened
Senses Unknown Refer to Blood Sence, Passive Perception 10
Languages All knows all humanoid languages
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Damage Immunity

cannot be damaged by any manmade weapons only silver weapons and crucifix's ,cross or stake to the heart can hurt or kill dracula

Actions

Sword Slash  a sharp slash of a sword  roll a d4 for dmg roll a d20 if higher than 15 their is +5 bleeding until healed .

Bite 2 sharp fang bare into your neckroll a d4 for dmg, roll a d 20  if the roll is 19 or 20 only the defender is poisoned.

Bat Swarm. a swarm of bats comes flying out with razor blade like wings. roll a d20 and on that number is how many bats cut +1 dmg for each hit. (defender has 1 chance to use a save roll before attack)

Bonus Actions

Summon Creature

summon a Hellbat a demonic, flaming looking beast of 15 hit points and does a roll of a D4 for damage wen attack is successful

Reactions

Sence of Blood 

is able to sense if a player is bleeding from 100 feet away and know the players conditions i.e (if poisoned or hurt)

if players are not bleeding then they remain undetected while out of sight 

Legendary Actions

HYPNOTIZEM 

"you are getting very sleepy"

Is able to stun,stop or put to sleep any humanoid or creature for one round

if another player or creature interacts with the defender of being hypnotized the wake up right away and no effect takes place

if used on one player multiple times (3 times) cannot be woken or stopped

Mythic Actions

Vampiric Blood Control

Blood Weapon, 

can drain a human or creature and once completed can create any weapon with the blood (once the blood has made a weapon blood healing cant be used) roll a d4 for damage if hit 

Blood Healing 

can drain a human or creature and once completed can heal 10 hit points cannot use blood weapon while doing so , if interrupted or forced to move blood healing stops and 0 hit points are restored

 

Description

 Change Form 

Spellcasting.  Lord Dracula is able to change form from a humanoid to a beast giving him a +5 to his armor rating and a +d4 for his attacks, (Healing and spellcasting cant be used while in beast form

BAT WINGS  can fly up to 80 feet anywhere around him but cant stay in flight for more than 2 turns 

Lair and Lair Actions

vampre nest

 

Lair Actions

our monster's lair here.

On initiative count # (losing initiative ties), the [vampire] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: NPCDemonShapechangerDemon LordundeadfiendhumanoidHuman

deuve91

Comments

Posts Quoted:
Reply
Clear All Quotes