Large Fiend, Chaotic Evil
Armor Class 19 Natural
Hit Points 190 (18d12 + 90)
Speed 30 ft., Burrow 40 ft.
STR
19 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
3 (-4)
WIS
6 (-2)
CHA
8 (-1)
Saving Throws STR +9, CON +10
Skills Perception +4
Damage Resistances Cold, Necrotic
Damage Immunities Fire, Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned
Senses Darkvision 120, Tremorsense 60, Passive Perception 12
Languages Abyssal
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Infernal Legacy. Infernal creatures ignore a target's resistance to Fire or Necrotic damage

Infernal Lust. All Infernal have advantage against any creature missing any of their Hit Points.

Infernal Protection. Infernal creatures have advantage on saving throws against spells and other magical effects.

Infernal Rite. All Infernal weapon attacks are considered magical.

Actions

Infernal Claw. Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit: 19 (4d6 + 5) slashing damage plus 8 (1d6+5) necrotic damage. If the target is Medium or smaller, the target must succeed on a DC 18 Strength saving throw or be knocked prone.

Infernal Bite. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 16 (4d6 + 2) slashing damage plus 5 (1d6+2) necrotic damage. If the target is Medium or smaller, the target must succeed on a DC 18 Strength saving throw or be knocked prone.

 

Bonus Actions

Infernal Rampage. If the Infernal Pinky moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 20 (4d8+2) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Reactions

Infernal Fury. After making a melee attack infernal creatures can move up to half their base speed as a Reaction without provoking opportunity attacks.

Description

These demonic animals are unnamed by those in Hell. They were colloquially named Pinkies, due to their unusual skin pigmentation, when first discovered by the Lazarus Project's Tethering Operation (MTC 2146/351). Their aggressive nature against the living is well documented.

Pinkies will charge once their prey is detected, using a cortical bone plate that covers their face as a battering ram. They accelerate quickly but have limited control while charging. Their inability to stop quickly or turn makes them vulnerable to charging over ledges or into hard surfaces, stunning them. At close range, the Pinky has a significant bite which it will use to fend off attackers. They have limited visual perception and rely primarily on pheromone detection to locate enemies. The thinner skin on their flanks does not offer as much protection and should be considered a point of weakness.

Gnawed carcasses of Pinkies have been extracted from portals, suggesting they are considered a delicacy in Hell.

GamerBoyX1265

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