Medium Humanoid (Human, Shapechanger), Neutral
Armor Class 16 in humanoid form, 14 in wolf or hybrid form
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
15 (+2)
INT
9 (-1)
WIS
16 (+3)
CHA
11 (+0)
Skills Acrobatics +4, Insight +6, Perception +12, Stealth +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60, Passive Perception 16
Languages Common (can't speak in wolf form)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Blood Curse of Binding (1/Day). As a bonus action, the blood hunter targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 and be unable to take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Shapechanger. The Blood Hunter can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The Blood Hunter has advantage on Wisdom (Perception) checks that rely on hearing or smell when he is in his Wolf or Hybried Form.

Blood Frenzy. The blood hunter has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Innate Spellcasting (1/Day). The blood hunter can innately cast [spell]Hex[spell]. Its innate spellcasting ability is Intelligence.

Magic Resistance. The blood hunter has advantage on saving throws against spells and other magical effects

Actions

Multiattack. The Blood Hunter makes two attacks in Humanoid or  or three attacks in Hybrid Form: two with its Greatsword (humanoid form) or one with its bite and two with its claws (hybrid form).

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. (Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Greatsword. (Humanoid Form Only). Melee Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (2d6 + 4) slashing damage, plus 3 (1d6) fire damage.

Havy Crossbow. (Humanoid Form Only) Ranged Weapon Attack: +6 to hit, range 100 ft./400 ft., one target. Hit: 8 (1d10 + 4) piercing damage.

Monster Tags: Shapechangerhumanoid

Habitat: ForestHill

ToxicSoldier

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