Infernal Legacy. Infernal creatures ignore a target's resistance to Fire or Necrotic damage
Infernal Lust. All Infernals have advantage against any creature missing any of their Hit Points.
Infernal Protection. Infernal creatures have advantage on saving throws against spells and other magical effects.
Infernal Rite. All Infernal weapon attacks are considered magical.
Infernal Frost. The cannon shoots a ball of frost to a point you can see within 120 feet of the cannon. The ball then expands to form a 30-foot-radius sphere centered on that point. Each creature in that area must make a DC 18 Constitution saving throw. On a failed save, a creature takes 33 (6d10) cold damage, and its speed is reduced by 10 feet until the end of its next turn. On a successful save, the target takes half as much damage with no additional effects.
Infernal Lightning. The cannon shoots a ball of lightning to a point you can see within 120 feet of the cannon. The lightning then expands to form a 30-foot-radius sphere centered on that point. Each creature in that area must make a DC 18 Dexterity saving throw, taking 33 (6d10) lightning damage and it can't take reactions until the end of its next turn. On a successful save, the target takes half as much damage with no additional effects. Creatures wearing metal armor have disadvantage on the save.
Infernal Curse. The Infernal Mancubus begins to dance around on the ground, banging its chest. All hostile creatures within 30ft must subtract 1d6-1 from any saving throw made until the end of its next turn.
Infernal Fury. After making a melee attack infernal creatures can move up to half their base speed as a Reaction without provoking opportunity attacks.true
Description
The Mancubus is a lumbering behemoth demon. A foul odor accompanies its presence, a stench that can be overwhelming if inhaled directly. Mancubi gorge on anything they can find is not adverse to eating rancid flesh. Their diet rots in their digestive system, making their innards highly flammable. These foul creatures are decked in light armor when they reach maturity, but their grotesque frame soon outgrows their armor, exposing their stomach and face.
Mancubi has taken their disgusting physical condition and turned it into a weapon. As they reach maturity, a chitinous growth begins to form over each hand, creating a hard-sheltered "barrel". As the flesh inside decomposes, a noxious effluvium begins to leak from the barrel. The Mancubus can spew this discharge from the barrel over a remarkable distance. The volatile goo ignites under tremendous pressure, creating a highly effective biomechanical flamethrower.
Their bizarre physiology can also be their undoing. The putrid skin covering their soft belly is easily pierced. When exposed, their organs will explode violently, showering a sizeable area with their revolting (and toxic) innards.
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