Medium Plant
Armor Class 10 Natural Armor
Hit Points 12 (1d8)
Speed 30 ft.
STR
8 (-1)
DEX
13 (+1)
CON
12 (+1)
INT
4 (-3)
WIS
8 (-1)
CHA
3 (-4)
Damage Vulnerabilities Fire
Damage Resistances Necrotic, Poison
Condition Immunities Blinded, Deafened, Poisoned
Senses Blindsight (blind beyond this radius), Passive Perception 9
Languages understands the languages that you speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

 Armor class is 10+PB

HP is twice your druid level

Actions

Multiattack. When you reach 14th level in this class, the blighted sapling makes two claw attacks.

Claws. Melee Weapon Attack: your spell attack modifier to hit, reach 5ft., one target. Hit: 2d4 + PB piercing damage.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

HawkeyeTheArrowGuy