Small Fey, Chaotic Neutral
Armor Class 12 Natural Armor
Hit Points 6 (1d4 + 4)
Speed 60 ft.
STR
6 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +4
Skills Acrobatics +8
Condition Immunities Blinded
Senses Tremorsense 60 feet, Passive Perception 16
Languages Sylvan Cannot speak it, but can understand it Can understand common and sylvan but cannot speak it
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a 0-level spellcaster. Its spellcasting ability is [12] (spell save DC 12). The Bat of Thaumaturgy has following spell prepared:
Cantrips (at will): Thaumaturgy

Actions

Cast Thaumaturgy. Shouting, the Bat shouts using a combination of thaumaturgy and it's regular screech to attempt to disorientate it's opponents. DC save is situational and up to DM.

Claw. Claws: +2 to hit, reach 5 ft., 1 target. Hit: (1d4 + 1) [slashing] damage. 

 

Reactions

Attack of opportunity.

Description

The Bat of Thaumaturgy is the product of massive exposure to a Fey environment. With the inability to sense around it's area in a foreign location, the Bat has evolved to have a higher perception to survive with the inability to see it's surroundings.

Lair and Lair Actions

Usually not permanent, a lair to these creatures are often spacious and dark, providing a comfortable home 

Lair Actions

  • While in the lair, the Bat gets a +4 in stealth
  • The bat does not have any disadvantages based on sight and may roll advantage to sense anything in it's lair

 

Monster Tags: Misc Creature

Habitat: UnderdarkUrban

Crimson_ghost09

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