Unable to battle. If charmander reaches 0 hit points, it doesn't die, rather it must be healed to at least 1 hit points to continue battling
Spellcasting. Charmander is a 1st-level spellcaster. Its spellcasting ability is charisma (spell save DC 12, +3 to hit with spell attacks). Charmander has following sorcerer spells prepared:
Cantrips (at will): Fire bolt, [Tooltip Not Found]
1st level (2 slots): Burning hands, Magic missile
Blaze (3/Day). If charmander reaches half health, all of its spells have a +1 on everything and opponents have -1 on saves
Leer (30/Day). As an action charmander can give a spiteful, cruel glare at a target within 10ft of itself, the target must make a DC 5 Dexterity save, if failed the targets AC is reduced by 1 till the end of charmander's next turn.
Scratch. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) slashing damage.
Ember. Ranged Weapon Attack: +1 to hit, range 10/20 ft., 1 target. Hit: 3 (1d4 + 1) fire damage.
Description
Obviously prefers hot places. When it rains, steam is said to spout from the tip of its tail.
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