Tiny Elemental, Any Alignment
Armor Class 13 Natural Armor
Hit Points 14 (4d6 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws CHA +5
Damage Resistances Cold, Fire
Senses Darkvision, Passive Perception 12
Languages Charmander, Pokémon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Unable to battle. If charmander reaches 0 hit points, it doesn't die, rather it must be healed to at least 1 hit points to continue battling

Spellcasting. Charmander is a 1st-level spellcaster. Its spellcasting ability is charisma (spell save DC 12, +3 to hit with spell attacks). Charmander has following sorcerer spells prepared:
Cantrips (at will): Fire bolt, [Tooltip Not Found] 
1st level (2 slots): Burning hands, Magic missile 

Blaze (3/Day). If charmander reaches half health, all of its spells have a +1 on everything and opponents have -1 on saves

Leer (30/Day). As an action charmander can give a spiteful, cruel glare at a target within 10ft of itself, the target must make a DC 5 Dexterity save, if failed the targets AC is reduced by 1 till the end of charmander's next turn.

Actions

Scratch. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) slashing damage. 

Ember. Ranged Weapon Attack: +1 to hit, range 10/20 ft., 1 target. Hit: 3 (1d4 + 1) fire damage.

Description

Obviously prefers hot places. When it rains, steam is said to spout from the tip of its tail.

Tiamat_Mighty_Queen

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