Armor Class
17
(natural armor)
Hit Points
28
(4d8 + 4)
Speed
0 ft., Fly 40 ft.
STR
12
(+1)
DEX
17
(+3)
CON
13
(+1)
INT
8
(-1)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws
DEX +5
Damage Vulnerabilities
Acid, Bludgeoning, Lightning, Radiant
Damage Resistances
Piercing, Slashing
Damage Immunities
Poison
Senses
Blindsight 60 ft. (blind beyond this radius), Darkvision 60 feet, Passive Perception 7
Languages
All Languages known in life --
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
False Appearance. While inanimate the Blade Geist appears to be a pile of bladed weapons in various states of wear.
Actions
Knife Swipe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 2) slashing damage.
Slasher. Ranged Weapon Attack: +4 to hit, reach 10/20 ft., one target. Hit: 10 (2d6 + 5)slashing damage. Target must make a DC 12 constitution save or bleed. Bleed damage is 1d4 + 1 for 1d6 rounds.
Description
A construct created when a vengeful soul of a warrior possesses a multitude of blades in search for blood.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/14/2022 4:37:37 AM
|
3
|
1
|
1.1
|
Coming Soon
|
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