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At will: thaumaturgy
Inked Claw. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) force damage.
Grasping Tendrils. As an action, Aetris can cause the tattoo to extrude into inky tendrils, which reach for a creature he can see within 15 feet of him. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by him. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if Aetris halts it (no action required), if the creature is ever more than 15 feet away from him, or if Aetris uses this tattoo on a different creature.
Ghostly Form (3/Day). As a bonus action Aetris can become incorporeal until the end of his next turn. For the duration, he gains the following benefits:
- Aetris has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
- Aetris can't be grappled or restrained.
- Aetris can move through creatures and solid objects as if they were difficult terrain. If he ends his turn in a solid object, he takes 1d10 force damage. If the effect ends while he is inside a solid object, he instead is shunted to the nearest unoccupied space, and he take 1d10 force damage for every 5 feet traveled.
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