Tiny Monstrosity
Armor Class 12 Natural Armor
Hit Points 10 (2d6)
Speed 15 ft.
STR
7 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
5 (-3)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws CON +3
Damage Resistances Poison
Damage Immunities Fire
Condition Immunities Poisoned
Senses Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Fire Breath (Once per day). The Basan exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

Spellcasting. The Basan is a 0th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). The Basan has the following Sorcerer spells prepared:
2st level (1 slots): Scorching Ray, Aganazzar’s Scorcher

Feeble Wings. The Basan can use an action make a DC 14 Strength check to fly 20ft. The Basan also can slow its fall to a minimum of 25ft per round and does not take fall damage. The Basan also can jump twice as far and high as otherwise able.

Actions

Action Name. Enter the description for your action.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit:  1 Piercing damage. 

Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit:  3 Slashing damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ferretDM5

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