Fire Breath (Once per day). The Basan exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Spellcasting. The Basan is a 0th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). The Basan has the following Sorcerer spells prepared:
2st level (1 slots): Scorching Ray, Aganazzar’s Scorcher
Feeble Wings. The Basan can use an action make a DC 14 Strength check to fly 20ft. The Basan also can slow its fall to a minimum of 25ft per round and does not take fall damage. The Basan also can jump twice as far and high as otherwise able.
Action Name. Enter the description for your action.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1 Piercing damage.
Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3 Slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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