Constructed in Flesh. The Corpse Spider can use the dead body of nearby humanoid creatures to heal itself by absorbing 1 body into its mass as a bonus action. For each humanoid the Corpse Spider absorbs it gains 2d8+4 hit points. It can use this trait 3 times before needing to take a long rest
Spellcasting. The Corpse Spider is a 10th-level spellcaster. Its spellcasting ability is wisdom (spell save DC 15, +7 to hit with spell attacks). The Corpse Spider has following cleric spells prepared:
Cantrips (at will): Toll the Dead, Thaumaturgy, resistance
1st level (4 slots): Inflict wounds, Bane, sanctuary
2nd level(2 slots): hold person, spiritual weapon
3rd level(2 slots): animate dead, dispel magic
4th level(1 slot): death ward
Decaying Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) necrotic damage.
Decomposing disgorge(Recharge 5-6). The --- Spews decayed bodily acids in a 115 foot cone in front of it. Each creature in that area must make a DC 15 DEX saving throw. On a failed save a creature takes 9(2d8) necrotic damage and 9(2d8) acid damage and cant regain hit points until the Corpse Spider's next turn. On a successful save a creature takes half damage and suffers no additional effects.
Description
Using an ancient, lost and profaned ritual a necromancer may be able to create the ultimate follower of death itself. The top half is that of a High Priest, long dead or fresh for the ritual, and the bottom half is an amalgamation of other corpses that were found for this purpose.
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