Large Aberration, Chaotic Evil
Armor Class 14 Natural
Hit Points 75 (6d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
20 (+5)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
1 (-5)
Skills Stealth +4
Damage Resistances Bludgeoning, Poison
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 20
Languages understands the languages it knew in life but can’t speak
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Compression. The boneless can move through any opening at least 1 inch wide without squeezing. It can also squeeze to fit into a space that a Tiny creature could fit in.

Unusual Nature. The boneless doesn’t require sleep.

Actions

Multiattack. The boneless makes two Slam attacks. If both attacks hit a Large or smaller creature, the creature is grappled (escape DC 13), and the boneless can use Crushing Embrace.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Crushing Embrace. The boneless wraps its body around a Large or smaller creature grappled by it. While the boneless is attached, the target is blinded and is unable to breathe. The target must succeed on a DC 13 Strength saving throw at the start of each of the boneless’ turns or take 5 (1d4 + 3) bludgeoning damage. If something moves the target, the boneless moves with it. The boneless can detach itself by spending 5 feet of its movement. A creature, including the target, can use its action to try to detach the boneless and force it to move into the nearest unoccupied space, doing so with a successful DC 13 Strength check. When the boneless dies, it detaches from any creature it is attached to.

Bonus Actions

Bagmen can grapple a target by wrapping themselves around it completely. Target must succeed on a DC 16 STR check to break out. While grappled, target takes 1 d6 crushing, and 1 d4 acid damage until the bagman is forced off. After 3 turns the bagman will steal the target away back to their realm and only the wish spell can return them.

Description

Not all creatures are created equal and none embody this so well as the Bagman. Bagmen are boneless aberrations that are rarely seen, and terrifying to even the stoutest of warriors. Legends say these creatures are the trapped spirits of Adventurers that attempted to hide in a bag of holding. Sometimes for strategy, sometimes from fear. But these unfortunate souls became trapped, eventually withering away their soul becoming trapped. Now they exist as Bagmen, bound to the bag of holding they once tried to hide within, at night they crawl out of a random bag of holding somewhere in the world. If the bag they crawl from belongs to an adventurer they will attempt to drag them back into the bag with them to feast on them. Such a fate should not be wished on anyone, even those guilty of the most foul acts of evil.

Bagmen can only be destroyed by finding their original bag and destroying it. Simply killing the form means it will the creature will regenerate after 7 days and be free to walk again. 

Little_Gambit

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