Tiny Dragon (Water Genasi), Neutral
Armor Class 11 Natural Armor
Hit Points 5 (7d8 + 1)
Speed 10 ft., Fly 20 ft., Swim 30 ft.
STR
6 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +4
Skills Acrobatics +3, Athletics +6, Insight +5, Investigation +4, Nature +6, Perception +5, Stealth +5, Survival +5
Damage Resistances Cold
Senses Darkvision, Unknown Advantage on Perception when using hearing or smell, Passive Perception 13
Languages Common, Draconic Draconic, Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. Akri is a 1st-level spellcaster. Its spellcasting ability is [ability score] (11)(spell save DC #, +# to hit with spell attacks). Akri has following Druidic spells prepared:
Cantrips (at will): Guidance
1st level (# slots): Detect Magic, Faerie Fire

Cantrips: 1

1st level spells known: 2

1st level spell slots: 2

Actions

Action Name. Bite

Action Melee Attack. Melee- +4 to attack, 1d4 +2 piercing damage 

Action Ranged Attack. none

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Current level - one action and movement  per round

Walking Speed -10

Flying Speed - 20

Swimming Speed- 30

Proficiency Bonus - +2

Proficiency Skills- Acrobatics, Athletics, Investigation, Nature, Perception

Expert Skills- Insight, Stealth, Survival

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Akri is has black and blue coloring. Bioluminescence spots all over his body. He is primarily a water dragon, but through his connection with the player, now will be leveling up in druid and may also survive on land without much difficulty.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Coastal

Rejoyce19

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