Cave Dwellers- gain a climbing speed of 15 feet
Insect Flesh- 19s count as a crit against this monster.
Hatchling Spawn- after killing an enemy, the next round a Chryssalid Hatchling spawns in an adjacent square of the killed enemy.
Claw +3 to hit, 1d4+3 piercing damage, if you hit, gain another bonus melee attack.
Chryssalid Claws. After an enemy melee attack misses, gain free move action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Medium creatures that roam the underdark, reproducing at an astounding rate, using their victims hosts.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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