Special Equipment. Banak wears Gauntlets of Ogre Power, a Ring of Fire Resistance, and wields a +1 Warhammer.
Indomitable (1/day). When Banak fails a saving throw, he can reroll instead.
Multiattack. Banak makes 2 attacks.
+1 Warhammer. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 5) bludgeoning damage, or 11 (1d10+5) bludgeoning damage when wielded with both hands.
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., 1 target. Hit: 6 (1d10) piercing damage.
Description
Banak is ready to defend his home city with weapons that he forged himself. He's proud of the things that he forges and the place that he calls home. The tenseness of the situation has made him quick to snap at both people and attackers, almost recklessly.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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