Medium Humanoid (Dwarf), Lawful Good
Armor Class 18 Plate
Hit Points 89 (10d10 + 30)
Speed 25 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws STR +8, CON +7
Skills Athletics +8, History +4, Religion +4
Damage Resistances Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60, Passive Perception 11
Languages Common, Dwarven, Elven
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Equipment. Banak wears Gauntlets of Ogre Power, a Ring of Fire Resistance, and wields a +1 Warhammer.

Indomitable (1/day). When Banak fails a saving throw, he can reroll instead.

Actions

Multiattack. Banak makes 2 attacks.

+1 Warhammer. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 5) bludgeoning damage, or 11 (1d10+5) bludgeoning damage when wielded with both hands. 

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., 1 target. Hit: 6 (1d10) piercing damage.

Description

Banak is ready to defend his home city with weapons that he forged himself. He's proud of the things that he forges and the place that he calls home. The tenseness of the situation has made him quick to snap at both people and attackers, almost recklessly.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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