Quantum Lock. The Weeping Angel can only move when creatures aren't looking at it. It has no control over this ability. It can still move when creatures can see it in a mirror. If a creature is looking at it, it turns to stone, it's hit points become three times it's current hit points, and its AC becomes 27. If a creature attacks it while it is in it's stone form, the attacker must make a DC 15 strength check. on a failed throw, the attackers weapon becomes broken and unusable.
Multi-attack. The Weeping Angel performs Punch and Banishing Touch on the same target for an action
Punch. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 13 (2d10 + 3) Bludgeoning damage.
Grapple. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (2d4 + 1) Bludgeoning damage. Target is restrained, and must make a DC 15 Strength(acrobatics) check to escape. this check can be made once per turn.
Banishing Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) Bludgeoning damage. Target is sent back 5d20 years in time, and every turn, takes 2d4 phsycic damage. The Weeping Angel recovers hit points equal to half that every turn the target takes that damage.
Description
In their usual form, Weeping Angels resemble silent human-sized stone statues in the form of winged angels in draped clothing. Apart from the wings, their standard form appears to mimic Earth humans (two arms, two legs, two eyes) even when they are infiltrating worlds on which the inhabitants differ from this form. Generally their facial features are bland and serene and their proportions human-normal. However, as they close in on more aware victims they transform to a more horrific, bestial and demonic aspect with wide-open mouths, vampiric teeth and clawed hands.
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