Large Undead, Neutral Evil
Armor Class 14 Natural
Hit Points 35 (4d10 + 9)
Speed 60 ft.
STR
17 (+3)
DEX
10 (+0)
CON
13 (+1)
INT
8 (-1)
WIS
7 (-2)
CHA
4 (-3)
Saving Throws STR +5
Damage Immunities Poison
Condition Immunities Grappled, Poisoned
Senses Darkvision, Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Brain Find. The Zombie Bear gets advantage when on survival checks when trying to find anything with a brain.  

 

Actions

Bite. Zombie Bear bites at it’s target if 5ft or closer. +2 to hit. On a hit it deals 1d10 pricing damage. 

Claw. Zombie Bear swings his infected claws towards a target 5ft or closer. +1 to hit. On a hit deals 1d8 damage and can apply poisoned if the creature fails a Dex saving throw Dc 10. If it passes poison damaged is half and creative is no poisoned. If failed the creature takes 1d6 poison damage and is effect by poisoned. 

Reactions

Hibernate. Zombie Bear takes a reaction to turn his back. Halving the damaged taken.

Legendary Actions

No action.

Mythic Actions

No action. 

Description

A large once probably beautiful black bear now has half its face falling off, chucks of skin in its claws and a deep nastily growl. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

Habitat: Forest

Unotyou

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