Brain Find. The Zombie Bear gets advantage when on survival checks when trying to find anything with a brain.
Bite. Zombie Bear bites at it’s target if 5ft or closer. +2 to hit. On a hit it deals 1d10 pricing damage.
Claw. Zombie Bear swings his infected claws towards a target 5ft or closer. +1 to hit. On a hit deals 1d8 damage and can apply poisoned if the creature fails a Dex saving throw Dc 10. If it passes poison damaged is half and creative is no poisoned. If failed the creature takes 1d6 poison damage and is effect by poisoned.
Hibernate. Zombie Bear takes a reaction to turn his back. Halving the damaged taken.
No action.
No action.
Description
A large once probably beautiful black bear now has half its face falling off, chucks of skin in its claws and a deep nastily growl.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments