Divine Fists. Antaeus’ weapon attacks are magical.
Legendary Resistance (3/Day). If Antaeus fails a saving throw, he can choose to succeed instead.
Magic Resistance. Antaeus has advantage on saving throws against spells and other magical effects.
Strength from the Earth. Antaeus gains disadvantage on ability checks, attack rolls, and saving throws and loses Legendary Resistance, Magic Resistance, Titan’s Grace, and all immunities when he is not in contact with the ground.
Titan's Grace. Antaeus’ Armor Class includes his Charisma bonus.
Multiattack. Antaeus makes two fist attacks and either uses fling or slam, if possible.
Fist. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage, and the target is grappled (escape DC 20). Until this grapple ends, the target is restrained and takes 13 (3d8) bludgeoning damage at the start of each of its turns. Antaeus has two fists and can grapple a creature with each one.
Fling. One Large or smaller object held or creature grappled by Antaeus is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 20 Dexterity saving throw or take the same damage and be knocked [/condition]prone[/condition].
Slam. Antaeus slams creatures grappled by him into each other or a solid surface. Each creature must succeed on a DC 20 Constitution saving throw or take 24 (4d6 + 10) bludgeoning damage and be stunned until the end of the Antaeus’ next turn. On a successful save, the target takes half the bludgeoning damage and isn’t stunned.
Antaeus can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Antaeus regains spent legendary actions at the start of his turn.
Wrestle. Antaeus makes one fist attack or uses fling or slam.
Trample (Costs 2 Actions). Antaeus steps on a Large or smaller target within 10 feet of him with his foot. The target must make a DC 20 Dexterity saving throw, taking 45 (10d8) bludgeoning damage on a failed save, or half as much damage on a successful one. If the target fails the save, it also falls prone and is restrained until the start of its next turn.
Description
Origins: Antaeus is based on a creature from Greek mythology.
Before you stands a 20-foot tall creature resembling a human male with an impeccably athletic physique. Its body is glistening white, as if chiseled from an enormous block of marble.
History: Millenia ago, Antaeus was created in a collective effort by the gods to act as a defender of divine order in the world of mortals, his body cut from a mountain of marble and infused with a spark of divine power. Prodigiously strong and impervious to normal weapons, Antaeus could crush the strongest of challengers with his bare hands. He overpowered dozens of powerful opponents such as ancient dragons, powerful giants, and archdemons, even though most of them never thought of subverting divine power. After a bout of wanton bloodshed, Antaeus built a grisly temple to the gods out of the skulls and bones of his enemies, an act they saw as profane and blasphemous. In their anger, they attempted to destroy him, only realizing that they could not undo their creation as long as it was in contact with the ground that spawned him. Antaeus saw this as a sign that the gods had lost their way and only he could uphold the laws of the cosmos in a corrupt and fallen world.
Place in the Campaign: Antaeus’s temple of bones is located in a distant corner of the world, laden with treasure gathered from his slain enemies and offered to the gods as a futile sacrifice. His lair is defended by undead mockeries of the monsters he had defeated and renegade angels sharing his beliefs. Sometimes, Antaeus leaves his temple, seeks out a powerful creature that he deems to be to challenge deems to the divine order, challenges it to a wrestling duel, slays it, and adds its bones to his temple.
Ideal: The world is in deep decline, the power of the gods is fading, and I am the only one strong enough to stem the tides of chaos.
Bond: I must destroy the enemies of the gods, even if they say otherwise.
Flaw: I underestimate the power of those who are smaller or weaker than I am.
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