Large Celestial, Chaotic Evil
Armor Class 12 Natural armor
Hit Points 72 (10d10 + 3)
Speed
STR
20 (+5)
DEX
8 (-1)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +7, CON +6
Damage Vulnerabilities Radiant
Condition Immunities Poisoned
Senses Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell.The bear has advantage on Wisdom (Perception) checks that rely on smell. 

Actions

Multiattack. The corrupted bear spirit makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 1d4 poison damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage, plus 1d4 poison damage.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A once peaceful bear spirit has been corrupted by the filth of greedy humanoids, and has now lost all sense of self as it rampages against all in its path. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Swamp

meglinski