Armor Class
12
Hit Points
36
(4d10 + 8)
Speed
20 ft.
STR
10
(+0)
DEX
14
(+2)
CON
13
(+1)
INT
3
(-4)
WIS
7
(-2)
CHA
1
(-5)
Damage Immunities
Acid
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Passive Perception 8
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Acidic runoff. Any place the Acidic corpse has trekked is left with a light covering of acid for 2 rounds, and any creature that starts their turn or crosses the afflicted ground takes (1d6+3) Acid damage.
Amorphous. The Corpse can move through a space as narrow as 1 inch wide without squeezing.
Acidic Absorption. The Corpse when targeted by Acid damage regains (1d4+2) hit points per dice in the attack.
Volatile Creature. The Corpse will last for 1 hour when not close to Acid.
Actions
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) Acid damage.
Comments